Auto FlxG.save.bind
when switching mods (so no mods override other mod saves and removes bloat)
#501
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There probably is a better way to do it than just
FlxG.save.bind("save-default", 'CodenameEngine/${ModsFolder.currentModFolder.trim()}');
inMainState
, though when people download the newest action build they will lose all their saves for mods (example: YTP Invastion) because they relied onFlxG.save
from CodenameEngine saves.This won't override the
Options.__save
because they differ from base Flixel's FlxSave, and now I can actually do something niche with this feature that im going to be adding 👀